Dev-Log #3: Updates and Insights
HunterQuest » Devlog
This is the first time I've worked with networking in game development, and it definitely has presented me with some new and unusual challenges. The most interesting part of the development process has been handling combat. I initially tried several attempts, including raycasting and short-range projectiles, before settling on creating and destroying hitboxes that check for collision. This method is similar, in principle, to how Super Smash Brothers games handle melee combat.
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HunterQuest
An MMO for the Spring 2021 Florida Poly Game Jam.
Status | In development |
Author | jhal5253 |
Genre | Platformer |
Tags | 2D, Fantasy, MMORPG |
More posts
- Florida Poly Game ExpoApr 21, 2021
- Dev-Log #4: Level Design DocumentationApr 21, 2021
- Florida Poly Game ExpoApr 14, 2021
- Florida Poly Game ExpoApr 07, 2021
- Dev-Log #2: The Base MechanicApr 07, 2021
- Dev-Log #1: Story and SettingApr 07, 2021