Dev-Log #3: Updates and Insights


This is the first time I've worked with networking in game development, and it definitely has presented me with some new and unusual challenges. The most interesting part of the development process has been handling combat. I initially tried several attempts, including raycasting and short-range projectiles, before settling on creating and destroying hitboxes that check for collision. This method is similar, in principle, to how Super Smash Brothers games handle melee combat.

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